Ask G6qwerty2, Forge F6 or Duskblade6 I'll be glad to help you.
I was thinking of making a Mega Quest.
The first lvl would have giant roaches (lvl 3) then after each lvl their will be a room for rest which can only be entered by going throught the lvls and theere will be a lifestone in each with windowed walls so that traders can be placed out side and there will be a warp out of the quest from there (or mabye one to skip the next level) this room can not be accessed from the out side only throught the quest or by traders and there will be a room befor that room with treasure spawns so that you can buy stuff from the traders. The rest room will conecect to the next part(or lvl) of the quest wich will have monsters that will be 1 to 2 lvls higher than the previous room.
Where the players rule!
05/31/07
● added warp portal buying, requires a zircon ore and costs 1000 gold. Range is limited to 50 and destination must be your land.
● /buyportal <Xpos>, <Ypos>, <Zpos> : Zpos is either 0 for surface or 1 for underground
● /sellportal : while standing on top of it
05/24/07
● added mega potions and a new alchemy plant
● added the spell for molten pits plus other level 4 spells
05/18/07
● /tribunalunclaim : un-claims land, still need 3 votes
● When land is unclaimed, all the item and monsters spawns go back to being un-approved. When/If the land is turned back into PLOT, NO PRESTIGE is rewarded. This is to prevent people from un-claiming and PLOTting over and over to get free prestige points. When a person claims land that was unclaimed by the Tribunal, they will get a warning message telling them of this fact. I'll probably add a /landwipe command to remove the item and monster spawns then the land could get normal prestige points but we'll see how it goes.
● /tribunaltasks [filter] : Tribunal members can now filter the task list. Currently the valid filters are PLOT, UNCLAIM, ITEM, and MONSTER. Hopefully that will make it WAAAY easier to manage all that crap.
● Levers and floor triggers can be taken out with a Pick
05/17/07
● artifact stone should turn into Artifact Golems when you place them on the ground or dig them up
● added rune door and key making, rune crafter and locksmith keyer are used, check USAGE
● /trigger [number] : use on a switch item or straight wall, make the numbers match for the switch to trigger the wall
● Lever and Floor Switch can be made, check USAGE
● Trap Toolkit can be used on straight walls to make it a secret door, the skill that is assigned is random from 1 to your MAX Trap skill.
● In order to set the trigger for a wall, you need to set it up as a secret door, open it then set the trigger. You might be able to set the trigger on Granite bricks then make a wall with them but not sure. If this is problematic then I can see how to make it easier.
05/11/07
● you can now buy treasure spawns for your quests
● /treasurelist : will list all the treasure spawns and the cost
● /buytreasurespawn <treasurename>[, timeout] : will buy a treasure spawn
● /sellitemspawn : can be used to sell treasure spawns
● Tribunal members can no longer approve their own stuff
05/07/07
● you can now buy item spawns for your quests
● /buyitemspawn [timeout] : you MUST have the item before you can make a spawn of it. Place the item where you want it to spawn. Then stan don the spot and use the command to buy a spawn. Cost = 5 X value. It saves the data on the item so you can do this with keys for door in your quest. Once a spawn for that item is set, you CANNOT move that item until you either sell the spawn or the land becomes approved and turns into PLOT.
● /sellitemspawn : stand on the spawn and use this to release the item and get your gold back
● /prestigerank : will give a ranked list of player who have prestige upto the first 100 players
● Tribunal members can decline an item spawn but not approve them directly. When the PLOT becomes approved then the item spawns will become active.
● using tiny granite rocks underground will now pave the ground properly
05/04/07 - Part 2
● monster spawns bought need approval from tribunal otherwise they are not attackable nor do they attack you
● /buymonsterspawn <name>, <timeout> : adds a spawn, the cost is the monsters level * 10, must own or have rights to the land
● /sellmonsterspawn : use /monsterhide then stand on the spawn spot and use this, you get a full refund
● /requestplot: use this when you are all done building in a parcel and you want the Tribunal to come and approve and make it PLOT thus activating the monster spawns. Once you do this, you cannot add or remove spawns anymore to that parcel. Only the owner can do this command.
● /hidemonsters : removes all spawned, unapproved monsters on the current parcel you are on, they come back after like a minute or so. This is used in case you get trapped or they in the way of building, etc. Tribunal members, land owner and land rights players can use this command.
● /tribunalplotclaim : this also approves all the monster spawns in the parcel. Ideally, you would just decline the ones you don't want to see in there. Once all your and other admins declines are settled then you use this command. Be careful to be away from monsters as they will start attacking.
● /prestige : Players get prestige points when your land becomes PLOT. You get what you spent on it. So, 1000 for the land claim plus all the monster spawns. I'll add a /prestigerank command soon so you can see where you stand with the rest of the players. The points are given evenly to the owner and anyone else who has rights to the land. So the owner plus 3 others n the rights list would be a 4 way split of the total prestige points.
05/04/07
● also gonna add a "collector" that collects resources and trade skill items like planks, bricks, bars, cooked legs and some gruppies. That way more than just combatants and miner/blacksmiths can get gold.
● forgot to mention I added the Onyx Shard scripts. The shards have 3 different uses. You place them on the ground next to you and say "Onyx <word>" but you can figure out what <word>s work, heh. Game secret you know.
● updated damon, bows and Xbows to Xerxes stats... which means they are better
05/02/07
● /tribunalapprove <task number> : approves a task, the number is the first number that appears in /tribunaltasks
● /tribunaldecline <task number> : declines a task, the number is the first number that appears in /tribunaltasks
● traders bought with /npcbuy will NOT trade until approved by the Tribunal
05/01/07 - Part 2
● /tribunaltasks : to get a list of tasks that need attention
● /tribunalplotclaim : to set a land parcel up for PLOT. Needs 3 tribunal members to approve it.
● Please note, the above commands work for Tribunal members only
05/01/07
● /topten LEVEL | <attribute> | <skill> : now works for players
● Tribunal code is here!!! Well, the beginning of it anyways. Right now it will select a new Tribunal every v-day. It is the top 5 players based on Total Exp. For now I will have the tribunal change often but when we develop the code and feature moe we can make it last longer, like a real day or v-week or v-month maybe.
● /tribunal : will display the current members
● /x <message> : tribunal chat for members only
04/30/07
● /npcbuy [npc name] : when you omit the npc name it will list the available npcs you can buy
● /npcsell <npc name> : stand next to them when you do it, you get 50% gold back
● you can now donate items to NPC traders by dragging items to them
● I do not plan for players to be able to take gold off traders, maybe the Tribunal can later, but other wise they become player traders and that is already in the game.
04/27/07
● I want a world that is largely player made and driven and no admin interference. The previous Chaos used Guilds and the "guild town" code but I think I will make it individual this time.
● As long as some people play, I'll keep this going. I have plenty of room on my new machine.
● The world is 2000x2000, I have some warps setup and a LS, wilderness spawns are mostly setup as well.
● It uses the content files from right before Nulona opened, so I guess Steeltide then. It is missing some new stuff like Zephy and Artifact weapons so I will try to get that all in soon.
● Contact me at mkudlo@hotmail.com with any trouble or ideas. Thanks.
Looking for more content email suggestions to g6qwerty   at   gmail   dot   com